I was contacted out of the blue by a programmer who was interested in doing a smartphone workout application as a way to improve their programming skills. Seeing as I wanted to get my experience doing UI, I accepted.
The application allowed the user to define their own exercises and then create workouts that they then can follow. I was given control over the overall design and userflow, with work progressing first in Figma and then Unity. Below are images of the Figma flow and layout prototypes. The app ended up never fully realizing in the end, but it was still an excellent learning experience.


