This was the final project produced in the VR course I took at Lund University. Our goal was to create some kind of virtual reality experience; my team decided on exploring a small glade with mushrooms that gave different effects. As my group consisted of 4 programming students (other than myself) I became responsible for modelling the level assets and the level design.
The glade was constructed with the limited VR space in mind (approximately 3×3 m for the headset we had access to), as we did not want to break immersion through teleport movement. Bushes and the ground pattern help inform what constitutes the edges of the glade, and as the player spawns in the middle it allowed certain mushroom spawn points to be hidden behind objects that the player would have to reach around to get.
Due to the limited time available for the project and the heavily weighted team composition, the gameplay and design unfortunately suffered. The low-poly style was chosen out of sheer necessity and sadly I could not spend as much time as I wanted on ensuring visual consistency. The lightheartedness of the project also ended up impacting certain design choices, like having unclear goals and poor player UX. Late-stage additions like the fog effect obscured work put into previous parts of the project.


