Initially this website was to be redesigned for 2021, featuring a new look. While that change fell through due to design difficulties, an animated splash background was created and animated in Blender. I like it 🙂


Initially this website was to be redesigned for 2021, featuring a new look. While that change fell through due to design difficulties, an animated splash background was created and animated in Blender. I like it 🙂


Designed in Adobe Photoshop, to be used in Game Maker’s Toolkit’s Patreon Discord server events. Font is Cocogoose.











Since I had studied extracurriculars during my university years, at the last quarter of 2020 I had the opportunity to only study at 50% without penalties. With the extra free time I solo-prototyped a game based on cartography as a way to hone my game design skills.
The basics behind “Map Project” relied on the concept of triangulation: by knowing two points on a map, you can use sight angles to determine the placement of other objects in the real world. The game tasked you with mapping out the roads and buildings of the surrounding area using a few known points of interest.
To see if the idea was viable to begin with, I first conducted a test in the real world with the help of a ruler and compass. I assigned a 100 x 100 m area near my home, marked two known points on the map and then went out to see if I could get an approximation of the layout of the surrounding area by measuring angles from a compass and comparing them on the map. Unfortunately I had access to neither a real compass nor angle ruler so I had to use smartphone apps which weren’t that accurate, but in the end I not only managed to make a map that had a resemblance to the real world but I also had fun doing it.
The next step was to create a prototype in Unity. Through the use of texture editing shaders, a simulated compass and sparse level design I recreated the real life test. The difficulty of mapping out areas could be made more or less complicated via several factors; adjusting the number of sightlines to known points, making complex pathways, hindering the player from walking to where they wanted to draw etc. I also hosted playtest sessions with my friends to see where the UI and UX could be improved. Sadly the project had to be dropped as the next university semester began.
Map Project still has potential and I’d like to revisit it in the future.







I had two days between getting access to my new apartment and being able to move my stuff there, so why not take the time to do a mural?
The mural references the game Silksong and is inspired by this image by Ron Chan.


Lifesize replica of the Wingman revolver form the game Apex Legends, created during the summer of 2020 using paperboard in 2 and 1 mm thickness. The chamber features a 3D-printed mechanism that allows for it to spin 60 degrees every time the trigger is pressed.Â





Wall art lamps created for a university course. The lamps consist of colored led strips and lasercut cardboard, with a transparent tracing paper at the back to diffuse the light. The frame itself is a modified IKEA picture frame.
Ten lamps were created and sold; five to friends and family, five to strangers over the internet.
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Prop of the R-99 submachine gun from the game Apex Legends.
Created in lasercut EVA and 3D-printed PLA. Has a simple circuit inside that allows LED lights to rapidly blink in the barrel of the gun when you pull the trigger. The blink speed is 18 blinks per second, which matches the firing rate from the game.




An old Gamecube controller I restored (opened up and fixed a busted Z-trigger, added a paracord) and then painted. The scene is inspired by the game Outer Wilds’ boxart.
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Enamel pins inspired by badged from the game Apex Legends. They’re cast in pewter, in moulds made in silicone using lasercut acryllic masters.
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The images below are of pins that were sold online, thanks to the green pin which got 10,000 upvotes on Reddit.


